FromHell
Devlog
- September 02, 2021 by somethingofagamedev#2dPlatformer, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #generation, #indie, #indiedev, #platformer, #random, #randomGeneration, #roguelike, #roguelite, #Unity, #2d, #randomgeneration, #proceduralgenerationHi everyone, As you may remember, in the last week’s blog I was talking about procedural level generation and best practices on how to implement it in the game. This week, however, I have spent bala... Continue reading
- August 27, 2021 by somethingofagamedev#2dPlatformer, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #generation, #indie, #indiedev, #platformer, #random, #randomGeneration, #roguelike, #roguelite, #Unity, #2dHi everyone, Although a day later than usual, here is this week’s blog. As the game From Hell is progressing, some of the design is established and I have quite clear idea of what game levels should... Continue reading
- August 19, 2021 by somethingofagamedev#2d, #2dPlatformer, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #indie, #indiedev, #platformer, #roguelike, #roguelite, #UnityHi everyone, Time for another blog. After getting my upgrade I could finally turn to developing my game From Hell . One of my intended features is going to be Power Bar which will be changing accordin... Continue reading
- August 12, 2021 by somethingofagamedev#2dPlatformer, #art, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #indie, #indiedev, #PCUpgrade, #platformer, #RAM, #roguelike, #roguelite, #Unity, #VisualStudio, #2dHi everyone, This will be a short blog, mainly due to my PC being upgraded (to handle Unity : ) ). When it comes to game development or any sort of project development, it is important to have the rig... Continue reading
- August 05, 2021 by somethingofagamedev#2dPlatformer, #art, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #indie, #indiedev, #platformer, #roguelike, #roguelite, #UI, #UX, #2dHi everyone, Last week I’ve been working on level design and some of the UI elements. Why I spent whole week doing just that? – Because those are very important aspects of the game and it is a way... Continue reading
- July 29, 2021 by somethingofagamedev#2dPlatformer, #art, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #indie, #indiedev, #platformer, #roguelike, #roguelite, #2dHi everyone, This week I have kept myself busy with game art and level design. As inspired by Downwell, I am going to create levels with structure similar to it (vertical level with upwards movement,... Continue reading
- July 22, 2021 by somethingofagamedev1#2d, #platformer, #2dplatformer, #dark, #doom, #gamedesign, #gamedev, #gamedevblog, #gamedevelopment, #roguelike, #roguelite, #vectorart, #weapondesign, #weaponsHi everyone, This week’s blog will be more as an update post. After last week and major re-design, I have been very happy with direction my game is taking. Now that the game feels with more depth an... Continue reading
- July 15, 2021 by somethingofagamedev#2d, #2dplatformer, #dark, #gamedesign, #gamedev, #gamedevblog, #platformer, #gamedevelopment, #roguelike, #roguelite, #vectorartHi everyone, Last week was quite interesting. I went through the game design and some of the props I created and realized that I don’t really like the theme. It was lacking more depth and in the end... Continue reading
- July 08, 2021 by somethingofagamedev#roguelike, #roguelite, #2d, #platformer, #gamedev, #procedural generationHi everyone, This is follow up blog entry for this project that I started in previous project's page here: https://somethingofagamedev.itch.io/get-home/devlog/269418/devblog7-new-roguelik... Another w... Continue reading